P Y R O
As the name implies, pyros are wielders of fire. They are capable of igniting fires with sparks which they can then bend to their will. Not only this, but they can also control smoke with which they can obscure an enemey's vision as well as controlling light to a certain extent.
Pyros are passionate and fierce and more often than never, will fight to the death for a cause they deem worthy. They make great warriors.
However, pyros also often have an untamed fury within them than can pose as quite frightening as well as dangerous should it surface.
PYROS ARE WEAK AGAINST AQUAS
A Q U A
Aquas are benders of water and ice. They are able to draw water from the air and control it to do their bidding, even turn it to ice for a more potent and damaging effect in battle. As well as this, they are also capable of drawing moisture from the earth should there be no reliable sources of water around.
Aquas are sturdy people and tend to be the anchor for many of their family and friends as they are very level headed and intelligent, though not lacking in strength. They make good leaders.
AQUAS ARE WEAK AGAINST PLASMAS
T E R R A
Terras have the ability to call on rock, earth and plant to do their bidding. Their abilities make for great shields and projectile fire in battle as well as the practicality of being able to move plants, trees and stones. Terras are very "down to earth", for lack of better term. Due to their abilities, they often have an immense respect for nature and they do their best to give back in any way they can. This trait can also carry on to their social lives as they are very generous people and make great defenders.
They have an on-going impasse with aers as they both are susceptible
TERRAS ARE WEAK AGAINST AERS
A E R
Aers are an unspoken threat. With little training, aers can be laughed at and dismissed by those with other powers. However, when trained or in certain circumstances, their abilities can do fury like none other; controlling natural disasters such as tornadoes and hurricanes amongst other things. Even one with little training in this ability can do an immense amount of damage when infuriated.
Aers can be sensitive and fragile when it comes to things or people they love and care for. They are a very loyal people and are not to be trifled with. They make great carers or guardians.
AERS ARE WEAK AGAINST TERRAS
P L A S M A
Plasmas can call on electricity and lightning to do their bidding. Their powers are fast and swift, often ending with devastating effects if not controlled properly. Their powers are ruthless, but can take a toll on the user as their power draws from their own energy to use as a physical force, though with training this can become easier.
Plasmas, ironically, are very sparky people. Often very energetic mentally and physically and make for great friends. However they can be rather pessimistic in bad situations, but depending on the company, will do their best for those they hold dear.
PLASMAS ARE WEAK AGAINST LUNARS
T O X I N
Toxins are a different kind of wielder. They are silent killers with no real physical powers. Their blood runs with poison which, when injested or come into contact with, can cause nausea, dizziness and muscle cramping. However, the poison is slow reacting and not lethal, but it's wielders can be.
They are witty and wise, cunning even, though they are not all necessarily bad people. They're quick on their feet in sticky situations and are very intuative and make for great spies.
TOXINS ARE WEAK AGAINST SANGUIS
H E A L I N G
Healers are also slightly different from other wielders as there are 2 types.
One type of healer is only capable of healing others, not themselves, of any ailment or injury sustained, including poison (though poison can take a little longer to heal).
The other has the ability to only heal themselves and are hence essentially immune to physical damange such as bruising, cuts, broken bones etc.
However, both healers are required to draw on their own energy to use their abilities. Healers are wise and selfless people and will stare straight in the face of danger for their loved ones, no matter their strength.
HEALERS ARE WEAK AGAINST TOXIN
S A N G U I S
Sanguis is a very "straddling the fence" sort of power. It has the potential to do good but also the potential to cause travesty. Like plasma, it is a very exhausting ability due to how lethal it's effects can be.
Sanguis users have the ability to manipulate blood to whatever their wish. They could bleed a person dry should they choose to (though, chances are, they'd die in the process due to how draining it is). But it can also be used for healing purposes, like stopping injuries from bleeding or quickening the pace of wounds clotting or pausing internal bleeding.
Because of this, you will never find 2 sanguis that are alike. One could be cruel and abuse their power to grotesque extents, while another could be nurturing and kind.
However, you will find that a lot of sanguis users are very family oriented, and those without a family seek out one, hence why you will never find a sanguis alone.
SANGUIS ARE WEAK AGAINST HEALERS
L U N A R
Welcome to the dark side, quite literally. Lunars have the ability to call upon the shadows and darkness to conceal themselves and do unspeakable things. They can shift, or almost teleport, between shadows, moulding themselves into the darkness. Not only that, but they can also draw the dark energy from the earth and it's inhabitants to summon things for their own use (like a knife for example).
Like plasmas and sanguis, their powers can be very draining but in a rather different way. The more they abuse their power for evil (which includes killing), the more their empathy and compassion fades away. Those who take care with their use of their power and do it for love, good or loyalty, will not succumb to it's dark consequences.
This is why, like sanguis users, the difference in lunars can be very vast, though most tend to have a cruel side they often hide.
LUNARS ARE WEAK AGAINST PYROS