If your info has not been added, message Genevieve and make sure you have filled in all of the recquired information.
Please fill in all of the required information
Description: * (Detail please)
Personality: * (Detail please)
Element/Power: # (Up to three)
Pics: Human and Wolf
Theme: (Optional. A theme song to describe your character)
Weapons: (Optional. The weapons your character carries or possesses)
* = I'm looking for detail, but don't write a book about it
# = Power/Elements are as follows
For Powers you are only allowed up to THREE
Once you choose your powers, you must keep them. If you absolutely need to change your power (and once you change it once you cannot change again) message Gen (Genevieve) or one of the admins on the administration list.
Weapons: Weapons you use to attack people and defend yourself with. Weapons do not count as powers and anyone can have them.
Guns: Only non benders can use guns. (Healing does not count as a power here so they can also use guns) Only pistols allowed, no autos.
When in battle, no one hit kills or disables. Users have to miss often or the person getting shot at can take cover a lot.
Pyros can smoke them out to disrupt their aim, Aqua users can use ice to shield from bullets, Terra can use rock to shield from bullets.
Heal Self: You will be able to heal yourself, the larger the wound the more energy it will take to heal.
Heal Others: You are capable of healing others who are wounded or lending your energy.
Pyro: As the name implies, you are a user of the fire arts. Pyro users are capable of carrying sparks with which to ignite flame that they can bend to their will.
Can also control Smoke and can control Light.
Aqua: Aqua was the same properties as pyro. Aqua users can pull the water from the air, unless someone's already using pyro, and use it to their will.
Can also control Ice.
Toxin: Toxin users have poisonous blood. When attacked, the poison is passed on to the attacker. It is slow to react and is not lethal but can cause sickness and dizziness.
Terra: One that can use Mother Earth and bend her to his or her will.
Can also make plants grow and rocks fall.
Air: Controls the winds.
Can also control natural disasters such as tornadoes.
Lunar: The dark arts. Users of this element can control shadows and black energy.
Can also shift between shadows.
Plasma: Users of plasma can either
- Control lightning
- Manipulate Blood: Attacked person MUST be bleeding for this power to be used.
Both plasma powers are extremely powerful but both come with their own risk, abusing and over-using these powers can result in loss of consciousness. Both recquire a lot of energy and stamina.
If you join as a spirit, there are a few rules to it.
1) You cannot be seen by anyone but a Shaman.
2) You can however be heard in the mind of a person of your choice
3) Spirits do not have powers, as they are dead they have no need for them, however, they do retain the knowledge they had in life.
4) When visible, or summoned into tangibility by a shaman, a spirit is only visible for a short time, depending on the power of the shaman who summoned them.
5) Yes spirits can be summoned into tangibility, by a shaman, to assist in battle.
For a Shaman to summon a spirit, there needs to be some kind of totem or belonging of the deceased. These items can be anything from a lock of hair, to a bone, to an old diary.
If you join as a spirit I ask that you have at least one living character.